Best PC Games Of All Time
In the same way that there are timeless classics in cinema or music that are continued to be enjoyed today as much or more than when they appeared, the brief but intense history of video games already offers works that manages to penetrate the general culture enough to transcend concepts such as technological limitations or market trends.
However, the first persistent generation of players has managed to extend the life cycle of several specific games far beyond what was expected at the time they were developed. And in today’s generation where games with Online functions are a fashion, players not only have forgotten them but prefers to play them in front of the current proposals.
Full List of Best PC Games Of All Time
Best PC Games Of All Time
Current video games come to market with a “life cycle” controlled by post-launch content and online support services.
The first thing to keep in mind is that while designing a game today, a life cycle is calculated. It may seem logical that if we are going to make a new annual release of ‘ Call of Duty ‘ or ‘ Assassin’s Creed ‘ we will stop giving continuity to the titles of the same IP that came out two or three years ago, since they extend excessively the support of the annual sagas that would condition the sales of future deliveries.
This does not mean that the latest games and those that have adopted the new market models do not have the capacity to become new classics capable of resisting the passage of time. As we saw earlier in areas such as the viability of remakes or the continuity of game crackers, again the key is again in the user community itself.
The first persistent generation of players
Unlike other new artistic or cultural expressions during the early years of the video game industry, these had been focused as a product aimed at younger players, in a way as a modern and fun claim, and in another as a Substitute much more to be elaborated than the toys of a lifetime.
However, it was from the late 80s and especially during the second half of the 90s that users continued their fondness for video games after their teenage years.
Interestingly today it is normal to see people of all ages and social classes enjoying their favorite games on the tablet or mobile, but we must bear in mind that the video game consoles that were permanently connected to the main television were not something that was very extended 20 or 30 years ago and much less than the concept of home or portable digital entertainment device was in practically every home.
People of all ages and social classes enjoying their favorite games on the tablet or mobile.
The current persistent generation of video games demands new experiences and that is what conditions the industry itself and makes it reinvent itself year after year, changing its monetization systems, exploring the limits of software and hardware and even looking for new systems of immersion and entertainment constantly.
However, and independently of all the above, there are a huge number of players who continue to play today the games that they used to play in the past and were fond of them. Does that mean that certain titles or genres hit the roof 20 years ago?
The nostalgia factor, an essential element
We are not going to cheat at this point. Despite the fact that pixel art is on the rise and minimalist polygonal designs increasingly take on a greater role, if we are willing to return to the technical finishes of 20 or 30 years ago it is because of the charisma or nostalgia that comes from games whose graphics were still far from the standards of high definition and the 60fps that they like so much nowadays.
In some cases, we relate these graphs with concrete stages of our past in the case of players who are more veteran, or we have internalized them as part of popular iconography, as is the case among younger users. What was I doing when I started playing the first ‘Age of Empires’? Is this the legendary ‘Blue Pokémon’ that has been talked about so much on the internet? Will Counter-Strike still be as addictive as those afternoons that I spent in the “cyber” with my group of friends?
The gamers of “Generation X” knew perfectly what it was to take advantage of each game.
Nowadays it is very common that we get used to accumulating huge amounts of games in our digital libraries, thanks to promotions of premium subscriptions on consoles or the legendary offers of platforms like Steam, GOG or Humble Bundle, but the gamers of generation X know perfectly how to take advantage of each game.
It’s not that they were better or worse, they were more demanding, more limited, strange and simpler. In other languages, they were other times. And although the games that are held today edited then do so by competitive bidding, it is undeniable that there is an added intangible element that gives it a special charm, offsetting the limitations of the time.
A huge learning curve
Many times the industry evolves too fast and other times it does it without our noticing and in a subtle way. However, there is a pattern that persists in all titles that have survived the passage of time regardless of their technical section or their shortcomings with respect to the new batch of games: its competitive element.
It is not only about competing against other players, but about overcoming oneself. In classic arcade games it is true that there was a ranking table that recorded our score, and that made a difference, but players who currently spend their time to ‘Donkey Kong’, ‘Street Fighter II’ or ‘Age of Empires’they seek to perfect a very simple premise of these games: they are relatively simple to understand but mastering them requires a huge amount of time .
That’s where between the exploration component of the rules and possibilities of the game, and possibly there is no better system to test them than competing with other users who have spent years to find an entertaining but efficient game system. The competitive that ‘Counter-Strike’ or ‘Warcraft 3’ can offer has evolved drastically since it started.
The continuity of a game is bounded by two segments that are basically the fundamental agents of the industry: players and developers.
With the arrival of updates, adjustments, expansions, and balance, an increasing perfectionist and demanding system are created. In this way, ‘League of Legends’ introduces new characters and readjusts the system of their game every 20 days or monthly, according to their own professional players. This means that if we want to compete at a professional level we should dedicate a total dedication and transform our game system to these rebalances. That, precisely, is what does not happen with the classics.
In other cases, like ‘Pokémon’ or the series ‘Super Mario’, we compete against our acquaintances or against ourselves based on achievements or ways to get the most out of a game. Precisely that last premise has been the key of the last game of the popular Nintendo plumber with ‘Super Mario Maker’: graphics with a retro look, but offering the possibility of making everyone to face the challenge.
But, in the end, the life of the games themselves is bounded by two segments that are basically the fundamental agents of the industry: the players and the developers.
Top PC Games Of All Time
Who keeps these games alive and how does he do it?
A couple of years ago when the titles of EVO 2016, the most prestigious fighting games event, were announced, it was announced that ‘ Street Fighter V ‘ would take over from ‘Street Fighter IV’ in the face of the inscriptions. As a result, there was a huge discontent on the part of thousands of fans who wanted to measure their skills, polished and perfected with the fourth installment since 2008, but on the other hand, they broke the record of inscriptions in the same game. This is not a product of chance.
In 4 days, ‘Street Fighter V’ has surpassed the record of more entries for the same game in the history of the EVO. This is going to be a year of madness!
Two years later, with the EVO 2018 game selection, the picture is set in a very different way: all the games – except the two ‘Smash Brothers’ from Nintendo – are recent, and even the most recognizable faces of Arc System Works ( including its president ) will participate in the event. But it’s not by chance that the sagas are practically the same as they were 10 years ago.
It is true that the support offered by the developers and publishers to each game is essential, and we have seen how Blizzard has recently updated games that it edited several generations ago and even reissued some of its key licenses so that they can continue playing today.
In fact, today the popularity of the original ‘StarCraft’ of 1998 is still more than enviable in Asia despite the fact that the genre of strategy games is still one of the most recurrent today. As expected, Blizzard celebrated its 20th anniversary in style with events in all its games.
It is difficult to understand the impact of games like ‘Counter-Strike’ nowadays if we do not do a retrospective of the enormous hook that title supposed in cybercafés and booths long before the Steam era, but we must not forget that its first version, appeared in 1999 was born of a modification of the first ‘Half-Life’, and gradually it has been updated to become one of the biggest references in the actuality of eSports.
However, not everything is a question of support by the developer itself. It is necessary an equivalent demand on the part of the users that insufle life to the titles and that, like the fact that a game, a song or a film are a success that resists in time, is a question closer to the context social and generational than the corporate, in which of course the quality of the product and the impact from the time of its release are essential for a good settlement.
It is not just a matter of support from the developer itself. An equivalent demand is required from the users as well.
Of course, positioning a commercial brand and preventing valuable licenses from falling into the limbo of abandonware are priorities of the large software companies.
Thanks to the reissues of classic games, adding competitive elements or updates that can be used in a greater number of devices with possible improvements, and especially thanks to the magic of digital distribution , you can extend the useful life of some legendary titles or directly rescue them from an unjust oblivion, as with ‘Simon the Sorcerer’
But the games of more pull always get a hole thanks to the dedication of the savviest users, able to apply their knowledge of programming so that a license or a certain game does not pass into oblivion. It is in the publishers and developers to take advantage with better or worse fortune very lucrative opportunities over quite acceptable costs like giving away a previous delivery as an incentive of launching, as it happens with ‘Street Fighter 30th Anniversary Collection’ or the seasonal pass of ‘Far Cry 5 ‘
Sometimes it’s something as simple as including a game of the size of the original ‘Doom’ with the reservation of the reboot saga that will come from the hands of iD Software next May which will be possible, thanks to the backward compatibility of Xbox One with Xbox 360.
Other times, offer remakes with online multiplayer options and support for current operating systems.
But the idea behind these new adaptations is the same: to extend the coverage of the brand and to continue serving as an ambassador for the company itself.
Best Computer Games Of All Time
Some very active classics today
Fortunately, if we were to make an exhaustive list it would be very difficult to finish it. This very short selection of titles represents some of the games that continue to offer joys and challenges to players after approximately decades since its debut.
For millions of users ‘Counter-Strike’ is still the undisputed reference in terms of First Person Shooters, which began as a humble project based on the use of ‘Half-Life’ resources and became a success on its own merits, being acquired by Valve itself.
The last update of the original version made a couple of years ago, corrected problems that occurred in their dedicated servers. As a curiosity, at the time of writing these lines is offering games for tens of thousands of players around the world.
The fantastic reference of Blizzard in a matter of strategy is still one of the most played games in Asia, almost putting in a compromise the success of its most recent sequel during its launch and counting on a unique special edition focused on the format of the competition. In fact, in addition to the remastering of the original – at a price more than suggestive – Blizzard opted to offer the classic for free, a double masterful move that would serve both as a prelude for the celebration of its 20th anniversary and as an ambassador of the remaster.
Pokémon Red, Green and Blue Edition
On the occasion of the celebration of the 20th anniversary of the Pokémon saga, Nintendo itself made a reissue of the first version that appeared together with the special edition Pikachu, which have crowned the sales of the eShop recently. Although in the eastern versions the Red and Green versions debuted, among the western changes we were offered the Blue version, although we could also choose any of the three initial Pokémon.
Pokémon never went out of fashion, but the phenomenon of ‘Pokémon Go’ further expanded its legacy and its announced edition for Switch is expected to be one of the key vendeconsolas of the Nintendo system. The reason? Today, Pikachu continues to have a huge impact on the global culture.
Final Fantasy VII
The classic Squaresoft was one of the titles that marked the difference of the first PlayStation and the announcement of its long-awaited remake was acclaimed during E3 2015. However, Cloud and the rest of AVALANCHE continue giving the opportunity to know their adventure in more and more systems, thanks to their continuous adaptations. The most recent, at the end of last year and for iOS devices, although thanks to the interventions of its protagonists in projects such as ‘DISSIDIA Final Fantasy NT’ fans can meet again with these legends of the game.
Super Mario World
For many, ‘Super Mario World’ is the best Mario game, and its exclusive arrival to the digital stores of the New 3DS did not sit well with the users of the first models of the current Nintendo laptops. Anyway, Thanks to the Virtual Console, the game was available on Wii, as well as for Game Boy Advance in a very special edition known as ‘Super Mario Advance 2’.
Age of Empires
The classic of the RTS is living a second youth, thanks to its very recent ‘Definitive Edition’, a remake in which the essence of the original was maintained with an absolutely renewed aspect and interesting incentives for classic and new players.
But before this return, passionate about the Wololo continued to enjoy the Ensemble Studios classic through a careful reissue in HD that appeared over Steam in 2013. But of course, and despite the fact that the series has a third, which we were caught more by surprise was the arrival of an expansion at the end of 2015 in which African civilizations were added. And the legend does not end here: ‘Age of Empires II’ and ‘Age of Empires III’ are on the way.
Street Fighter II
Being one of the most sold games in the history of the Capcom – surpassed very recently by ‘Monster Hunter – and the flagship of a genre is a huge weight that Ryu, Chun Li, and company have managed to withstand. Although the fifth numbered chapter of the saga has been expanded with its Arcade Edition (for free, it has to be said), the true cross-generational boom is found in ‘Street Fighter II’, which has appeared in virtually all known systems through compilations, remixes or adapted versions. The last appeared on Switch almost a year ago and its next return will be next month with ‘Street Fighter 30th Anniversary Collection’.
Diablo and Diablo II
Not too many years ago that ‘Diablo III’ came to the shelves, but Blizzard is still betting on its playable legacy updating the sequel to this saga that reached the shelves no less than 16 years ago, but the most curious thing is that patch 1.14a no. It is an exceptional case since the previous one received it five years ago. A detail for the active community of players in this game.
However, Blizzard has not forgotten the original Devil: taking advantage of the 30th anniversary of the saga, the California company edited a very special event, ‘The Fall of Tristan’, which temporarily recovered the essence of the 1996 title within the third installment.
The fever for the Mini consoles
While it is true that systems such as NES or classic games of recreation never went too far, thanks to the clone tablecloths, the compilations and the Nintendo Virtual Console, for a while now we have a new way of retaking our games to ‘Mario Bros.’, ‘Sonic’ or ‘Street Fighter’ keeping the essence of the originals: the mini versions of the 8 and 16 bit consoles of Nintendo and SEGA.
The Nintendo Classic Mini was the first to appear and the idea, in fact, was very simple: to offer a replica that fits in the palm of a legendary NES hand for its 30th anniversary with 30 pre-installed games, HDMI output and some interesting additions technicians The result?, a success caught by surprise to the Great N itself, which was unable to meet the demand, to the delight of the speculators.
A year later the formula would be repeated with the SNES Classic Mini, fewer games, more novelties, a completely new game and this time with two controls in the same box. That returned to be a smash and the perfect gift of Christmas The secret? Pure nostalgia and, logically, a selection of games to which it is difficult to resist.
Of course, SEGA did not take too long to indicate that they also wanted their piece of cake with their Mega Drive Mini, although it is also fair to say that both the 16-bit SEGA and Atari itself have been on the shelves for years through replicas licensed by third parties. Of course, with a quality well below that offered by Nintendo.
But it must also be said that it is not necessary to have a mini-console to enjoy classics: console collectors refuse to unplug those consoles with which they enjoyed two decades ago. Some that, paradoxically, have a useful life that the current ones would like, as we could see on Engadget with the iconic Game Boy.
The fantastic reference of Blizzard in a matter of strategy is still one of the most played games in Asia, especially in the “mecca of e-sports” South Korea, almost putting in a compromise the success of its most recent sequel during its launch and counting on a unique special edition focused on the format of the competition. In fact, in addition to the remastering of the original – at a price more than suggestive – Blizzard opted to offer the classic for free, a double masterful move that would serve both as a prelude for the celebration of its 20th anniversary and as an ambassador of the remaster.
Best PC Games Of All Time
What will the 2038 classics be like?
Not even Shigeru Miyamoto himself could make any guesses about what he will play and even how it will be played in 20 years. However, today there are genres that are increasingly strong as the MOBAs (Multiplayer Online Battle Arenas), while other sagas are gradually adapting to the mechanics of the Shooter as ‘Resident Evil’ in ‘Umbrella Corps’ or the recent deliveries of ‘Fallout’.
If we do cases of sales figures, the format Activision-Blizzard games with sagas as ‘Call of Duty’ or expansions of ‘Warcraft’ continue to offer dizzying benefits, however, right now the reference is ‘ League of Legends’, and its 70 million registered users endorse it.
Betting on the long-term for virtual reality is complicated considering that this year this new format will only be in the hands of the Early Adopters, but right now there are two concepts that are making their way with enormous force in the industry: the free-to-play and the mid-core games.
In both cases we are talking about a new element in the equation that add two additional components: the ability to reach many more players more effectively and they can start to take advantage of them instantly. Surely that will make ‘Candy Crush’, when the time comes, suffer the same fate as the ‘Angry Birds’, basically because a new generation of players and users want new and deeper experiences.
In fact, the best example of this is ‘ Fortnite’, a title for PC and consoles that has become a platform between systems through cross-game. It’s an entry into mobile phones with the same content and constant updates mean that sequels are no longer necessary as they just add a digital store in your pocket.
Does that mean that the future of video games goes through mobile? Well, two examples to consider: to be able to have voice chat in Switch you need an application and ‘Fortnite’ that raised 15 million dollars in less than a month worldwide, being a manual example of what a free-to-play and at the same time a mid-core game.
There are two concepts that are making their way with enormous force in the industry: free-to-play and mid-core games.
Anyway, possibly neither John Romero and John Carmack would have bet that ‘Doom’ would continue to be played in the distant year 2016; nor Ensemble Studios would have calculated that their saga of ‘Age of Empires’ would end up receiving patches to improve the gaming experience to users who are surrounded by free games with impressive graphics product of cutting-edge graphics engines, prefer to wear it once again to Joan of Arc or Genghis Khan to the battle and more recently to Francisco de Almeida.
But – as a personal bet – it is quite likely that, through avant-garde systems, with a look that is renewed but true to the original, and either from the publishers or the fans themselves, these characters are already part of Our culture and will not stop fighting new battles within two decades at the hands of a new generation of players and some older users.
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