UCR researchers expose AR and VR privacy and data risks.

Hackers could use malware to track and record users’ movements and inputs.

Malware could capture gestures, voice, and keyboard with 90%+ accuracy.

Malware could also identify apps and nearby people with high precision.

Researchers will present their findings at a global cybersecurity conference.

Research urges strong cybersecurity measures for AR and VR users.

AR and VR technologies are growing in popularity and immersion.

AR and VR headsets use sensors and cameras to read users’ movements.

Users could be spied on when switching apps or attending virtual meetings.

Users should be aware of the risks and take precautions.